This is them. Now with pictures
I’m an only child again. My siblings are bus-ing out to Florida for a theoretical choir performance…and a few days of Disney. Talk about luckyducks. Don’t forget to wear your happy slip.
There’s really been a whole lot of nothing doing, believe it or not. I mean sure, there’s the daily cycle: wake up-sans-Jess, go to work-sans-Jess, come home-sans-Jess, eat dinner-sans-Jess, kill time-sans-Jess, talk to Jess for X hours, fall asleep-sans-Jess, dream about Jess. But that’s to be expected, and hence not necessarily worth blogging every day about. Who wants to read:
TUESDAY: Missing Jess. Started playing an MMORPG. Died a little on the inside. Had fun.
WEDNESDAY: Missing Jess. Something else may have happened, not sure.
THURSDAY: Missing Jess. Megastorm this afternoon. Pretty.
FRIDAY: Missing Jess. Impromptu pool party with family friends.
SATURDAY: Woke up at 2:22pm. Went car shopping for Vig. Nothing yet. He’s such an old man…
SUNDAY: Sent the kids off at 7am. Whataburger for caffine-fast. Church. Don’t be racist, simple enough. Halo with Ben until I stopped caring if we won.
I think I just fell asleep typing.
In other news: I miss Jessica. Is it redundant-yet-legitimately-applicable in here, or is it just me?
Now, for the nerding.
The MMORPG mentioned above is called City of Villains. In it, you create your own Super Villain (or Hero, if you’re that desperate) and run around being dastardly and advancing to new levels of menacing. I’m hooked, because there’s plenty to do.
For example, I currently have six villains. You get to design your villain basically however you want. The customization is quite in depth, with everything super-esque you can think of: cowls, claws, stone skin, aliens, spandex, etc. (Yes, there are capes, but you have to unlock them by reaching a certain level. Besides, capes are all trouble.) I’ve always been a sucker for customization. I tell my brother (who has dreams of designing video games at some point) that even the littlest bit of customization goes a long way in the consumer’s eye (or at least in my consumer’s eye).
Besides the cosmetics, there are a wide array of powers available to choose from. You can do everything from telekinesis to flight to superspeed to invisibility to regeneration…and that tiny list doesn’t do it justice.
For instance, take a look at my six awesome villains.
Vythious- (Yes, I know it looks like “vicious” with a lisp. Well, maybe it can be, and is partially why I did it. “Vyth” is one of those names you come up with after years of gaming and the need to fill in a character name on many occasions [you get sick of the Master Hero of Time and Space having the awe-inspiring name of "Charles" after a while].) This was my first(ish) character. He’s a relatively small (some of the characters are 8′ giants made of stone.) red-and-blacked “Stalker“, as their called. He certainly look sufficiently evil, if I do say so myself. (I’ll get around to pictures…someday. When very bored.) He runs around with two swords. (Well, technically a dagger and a sword. There’s that customization thing again. I got to choose, woo hoo. Have it your way, and all that.) He can turn invisible, and works best as an assassin. Sneak up and BAM. Recently, he acquired super speed, which is way cool. Zoom zoom.
Demolishioner - aka Mr. Big Stuff. This guy is one of those 8′ monsters I mentioned earlier. He’s a “Brute” powerhouse, smashing and not-so-dashing. He kinda looks like a huge suit of armor, with mechanical skeleton underneath. He looks pretty intimidating, but I haven’t played with him much, so he really isn’t. Basically, he’s the Hulk minus all the ugly greenness and sissy man-side.
Mindsever- My first character with ranged attacks. This was a drastic departure from the other two melee-based characters. Mindsever is a psychic-type dude, with his face completely wrapped up in white, the nifty mood-setting dark hood, and general black/white color scheme. He is the only character I’ve got who can fly (or hover rather…yes, there is a difference), and does so with a perfect air of villainy. He is a “Dominator“, focusing excessively on ranged attacks with a propensity to disorient and cause sleep. Whenever he hovers his way into a room, he incapacitates his opponents with his mental voodoo before they have a chance to retaliate.
Tyrannox - This dude is a tall, emaciated, wraith of a humanoid. The idea was to make him look like he had an undead regal air about him. The execution didn’t pan out so well. He is quite weak; instead of fighting, he summons minions to fight for him. He’s got a pack of zombies at the moment. I haven’t played much with him either. He sort of requires a team, that is, other villains banded together with him, to be actually effective.
The End of Reason - Falls into the classification of “Corruptor“. Primarily ranged attacks, in the form of dark energy blasts emitted from his hands. Fun, but generally phased out for:
authenticHATE - A play on the name of my Halo account. This villain is also a “Corruptor“, but uses an assault rifle instead of dark energy. He’s a super-soldier, like the knock-off Master Chief, only way cooler looking. I’ve been playing him lately, and his little gold-skull helmet self is pretty cool.
So with an assortment of zombies, guns, telekinesis, flight, superspeed, and swords, how could I resist playing? ha HA!
That’s too much nerdyness for one day, idnit?
Charles





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